Each character has the following Abilities available to them during combat:
Basic Abilities
Class Skills
Spells
Any Abilities from their current weapon
Equipment
Turn order is based on each Character's Gumption. The Character with the Highest Gumption acts first and then the next Character in descending order.
On each of your turns in combat you get:
3 Interrupt Actions
1 Graceful Action
2 Steady Actions
Unlimited Eternal Actions
<aside> 💡 1. Each ability may be used only once each time the trigger condition is met. 2. Abilities with an Action Cost of a Steady Action or Graceful Action are only useable on your turn. 3. Some abilities have using another ability as part of their effect. You do not need to pay the Action Cost of these Abilities. Any Resource Costs must still be paid.
</aside>
Weapons provide the base Potency, Range, and Dispersal for Weapon and Spell Abilities
Certain Weapon and Spell Abilities will modify these base values.
Conversely, Skill and Equipment Abilities are fixed and do not change.
Range is how far away you can choose Targets from. The lowest Range is "Self", targeting only yourself. Range 0 is the Area you are currently in. Range 1 is an Adjacent Area, and so on.
For Target Dispersal, choose up to that many Targets inside of a single Area within Range to be effected by the Ability.